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UI Innovation:
It's Not Just About Features
UI Innovation: It's Not Just About Features
A Punchcut Perspective, August 08, 2010

There is a new challenge in the consumer device market. We call it "feature attachment" or "feature addiction." In the name of quality experiences – can we kick the habit?


The quest for features is running roughshod over thoughtful user experience design. Efforts for their addition typically manifest themselves as carts leading horses – devices where new features are added before existing ones have proven effective or valuable. Technology is a catalyst for new possibilities, but as digital designers we must evaluate how those new possibilities can add value to a user’s experience, not detract from it.

We’ve seen companies rush to market with ideas that never gave themselves a chance – touch-based interfaces that still relied upon traditional paradigms (soft keys and mouse-like behaviors), and devices that compromised on hardware just to have something to sell.

True user interface innovation recognizes that getting the small things right matters.

Over years of working in the mobile space, Punchcut believes companies have an opportunity to demonstrate a better way to pursue true user interface innovation, one that engages in careful research and recognizes getting the small things right – like creating insightful defaults and motion transitions between menu states – is the only thing that matters. Inspired by this belief, we’d like to share a few mantras that will help wean you from feature addiction.

1. Just because you can, doesn’t mean you should.

Just because you can incorporate a new technology feature does not always mean it is appropriate or even desirable. In spite of the advancements in technology, there are many times when restraint is in order. Sometimes the answer to true market differentiation is refining existing features, or eliminating features that go unused. Innovation can come from what’s already there. Design doesn’t have to be additive. It just has to be smart.

2. First ask why, then ask what.

Too many times we have seen technology companies reverse engineer their user interfaces, trying to identify the solution before they identify the problem. Or worse yet, the opportunity. The question we urge our clients to ask first is WHY. Why would a user want this? Only then should you ask WHAT. What value would it provide? And third, HOW. How will this impact the experience? If you cannot answer these questions effectively, then the overall feature potential is in question.

3. Get the details right or don't do it at all.

New device features should feel like natural extensions, not after-thoughts. Taking the time to conduct research, define the most common use cases, develop distributed interaction models, design high-definition visual elements, and utilize dynamic motion is fundamental to creating seamless design.

4. One size does not fit all.

People are neither static nor singularly focused. They are multi-dimensional, and their devices should reflect that. For too long the industry has focused on one-size-fits-all devices or segmented device types (i.e. music phones for music aficionados; smartphones for business people). Today’s innovations demand users have the freedom to select features and functions and customize their experience.


These four mantras are not rocket science. They are very logical, which is exactly why they work. Don’t fall for feature fever. Punchcut encourages our partners and the industry in general to resist product marketing that sells based on features and not value. When teams are blinded by the excitement of the “new,” when bigger is assumed to be better, we stand as the voice of reason to rein in innovation to what is really important: experiences that are valuable and intuitive. And better. Better quality visual design, more intuitive interactions and richer motion cues, all working seamlessly to deliver the best experience.

A Punchcut Perspective. © 2010, Punchcut LLC. All rights reserved.  

philatype Poignant Punchcut perspective on feature fever. http://bit.ly/9OO9Hz

9 September, 2010 - 10:09

simpleandusable via Tweetie for Mac UI innovation is not just about features http://bit.ly/bhHSsA

13 October, 2010 - 15:21

JonFoxPhoto via TweetDeck Kicking the Feature Addiction habit. via @simpleandusable http://bit.ly/bhHSsA #UX #softwaredesign

13 October, 2010 - 15:22

gilescolborne via Tweetie for Mac RT @simpleandusable: UI innovation is not just about features http://bit.ly/bhHSsA

13 October, 2010 - 15:22

arquitetando via Twitter: UI innovation is not just about features http://bit.ly/bhHSsA /via @gilescolborne

13 October, 2010 - 15:26

applesmoke UI Innovation: It's Not Just About Features | http://t.co/uq40kts via @punchcut

11 January, 2011 - 12:02

marcusustwo RT @applesmoke: UI Innovation: It's Not Just About Features | http://t.co/uq40kts via @punchcut

11 January, 2011 - 12:02

ejifa RT @applesmoke: UI Innovation: It's Not Just About Features | http://t.co/uq40kts via @punchcut

11 January, 2011 - 12:03

uxukraine via Twitter

UI Innovation: It's Not Just About Features | http://t.co/tRmO0RJ via @Punchcut

25 February, 2011 - 16:43

vrrrrrr via Twitter

UI Innovation: It's Not Just About Features | http://t.co/zUHTkmj via @Punchcut

25 February, 2011 - 16:43

gregkihlstrom via Twitter

UI Innovation: It's Not Just About Features | http://t.co/jHzNu10 via @Punchcut

25 February, 2011 - 16:45

cambeck via RockMelt

UI Innovation: It's Not Just About Features | Punchcut: http://me.lt/7s7Ag

25 February, 2011 - 16:46

UXfeeder via Twitter

Delicious: UI Innovation: It's Not Just About Features | Punchcut: http://bit.ly/gCYlua [UX]

25 February, 2011 - 16:49

amnerisgv via Twitter

4 puntos importantes > UI Innovation: It's Not Just About Features - http://bit.ly/gagzZo

25 February, 2011 - 16:50

donguy via Twitter

UI Innovation: It's Not Just About Features http://bit.ly/gCYlua #ux

25 February, 2011 - 16:51

adriaanfenwick via Twitter

UI Innovation: It's not just about features http://bit.ly/9KRP71

25 February, 2011 - 16:53

VeloraStudios via Twitter

UI Innovation: It's Not Just About Features from @Punchcut http://vlra.co/fDy0wt

28 February, 2011 - 15:48

diiolliveira via Twitter

can we kick the habit? http://bit.ly/gagzZo

28 February, 2011 - 15:50

yasonmasde10 via Twitter

UI Innovation: It's Not Just About Features | http://t.co/aW1AZEd

28 February, 2011 - 15:52

VeloraStudios via Twitter

UI Innovation: It's Not Just About Features from @punchcut http://vlra.co/fDy0wt

28 February, 2011 - 15:54

johnokraut via Twitter

Agree! "UI Innovation: It's Not Just About Features" - http://bit.ly/ea4Tdp #device #feature #interface #ui #ucd #experience

28 February, 2011 - 15:54

fabriciot via Twitter

"Just because you can incorporate a new technology feature does not always mean you should" http://bit.ly/gagzZo

28 February, 2011 - 15:55

wedealindreams via Twitter

@jorrrdesign kheb het nog niet helemaal gelezen, maar wellicht iets voor je scriptie http://punchcut.com/solutions/devices/multi-device-ui

28 February, 2011 - 15:55

diiolliveira via Twitter

can we kick the habit? http://bit.ly/gagzZo

28 February, 2011 - 15:56

essleweb I am very glad to read your post. It`s very interesting, you are best designer.

12 May, 2011 - 04:26

@noah_lucas via Twitter

Loads of gems in this post: "Fight feature addiction." http://t.co/676tcK4 cc @punchcut via @arainert

17 May, 2011 - 11:21

@arainert via Twitter

"Fight feature addiction." http://t.co/676tcK4

17 May, 2011 - 11:22

@ernstjanm via Twitter

great stuff from @Punchcut: innovation like evolution: using mutation and the environment to develop and improve ideas http://t.co/dsn1TgS

4 August, 2011 - 16:02

@GuruwaStreet via Twitter

Is invention innovation? read this http://t.co/pwlr8Og

4 August, 2011 - 16:03

@BoBClubsWessex via Twitter

RT @GuruwaStreet: Is invention innovation? read this http://t.co/pwlr8Og

4 August, 2011 - 16:03

@MichaelSurtees via Twitter

RT @Grfxr: RT @pauldhunt: File patent first. Develop idea later (before #Apple rips you off). http://t.co/g1uwnjt via @Punchcut

4 August, 2011 - 16:04

@Grfxr via Twitter

RT @pauldhunt: File patent first. Develop idea later (before #Apple rips you off). http://t.co/g1uwnjt via @Punchcut

4 August, 2011 - 16:04

@pauldhunt via Twitter

File patent first. Develop idea later (before Apple rips you off). via @Punchcut http://t.co/m463WKJ

4 August, 2011 - 16:05

@JustinStenkamp via Twitter

Evolutionary biology informing design -On the origin of ideas by means of natural innovation via @Punchcut #biomimicry http://t.co/Pp9RmAO

4 August, 2011 - 16:05

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