While technology and devices are fundamental conduits toward progress, they are not ends in and of themselves. They are means to an end, and that end is the enhancement of human life and relationships. To fully deliver on the opportunities mobile promises, we must take a more human-centered approach.
The idea of user-focused design is not uncommon, but its execution all too often is. This gap brought Punchcut to mobile years ago, and it is this same gap that we hope to bridge in sharing the following insights for realizing mobile solutions that offer deep human value.
1. Mobile is a lifestyle, not a device.
The essential truth is that people are mobile, not their devices. Devices, formerly large and fixed, are now smaller and light enough to move with the pace of life. But they have no power, value, or meaning without people. The more we understand people’s lifestyles and motivations that drive them, the more successful we can be in designing natural mobile experiences.
2. Mobile is a constant, natural state.
In anthropological terms, movement is at the foundation of the human condition. Nomadic and migratory at times, explorative and adventurous at others, humankind has shaped their experience through motion. The state of being flexible, dynamic, independent, open, free, opportunistic and adaptable is at the core of all human beings. When we adopt these ideas as a set of design principles, they ensure that experiences across devices, small screen and beyond, are engineered to adapt to a user's mobile lifestyle.
3. It’s about people. And their people.
Human mobility, however, requires a catalyst – and there is perhaps none stronger or more persistent than the desire to connect and relate with one another. Today, this intention helps explain a host of mobile activities and experiences. As such, it changes the landscape for how we design and architect mobile services and products. As specialists in understanding the context of human interaction, we must measure the value of the new mobility on how well it enables users to find ways to come together.
4. Life happens outside a lab.
The only true way to understand mobility is to be mobile. We cannot research and understand the mobile lifestyle through fixed, armchair studies. Both in the generative research and validation stages we must step outside the lab and rely heavily on contextual observations and diary studies that follow users through a typical day. This dynamic observation allows us to move through different contexts with our users, and learn how their modes and motivations change when they are in motion. Mobility is all about changing contexts: motivational (people), environmental (spaces), technical (devices) and functional (services). We use this people-spaces-devices-services construct to evaluate the different contexts within mobile experiences. Considering individuals as they move through different life stages, social maps and cultural situations allows us to see them as real, multi-dimensional people.
5. Feeling is better than feeling efficient.
Mobile devices promise efficiency, but is that enough? Efficiency misses fundamental issues involved with the value of mobile experiences. Knowing when to, and when not to, apply technology is the key to true innovation. It demands we reflect upon the mobile products and services we are creating and judge them by whether or not they help connect people. There are experiences that devices can support and there are experiences that they should not. Challenging devices to stand up to this reality is the key to emotional engagement. In a world with so many stimuli, we need to ensure our mobile user experiences always add positive human value.
Punchcut fundamentally believes that people are the primary focus. By evolving more dynamic research methods and closely observing the changing motivations surrounding mobility, we have developed a practice that transcends device and delivers experiences that truly enhance relationships, rather than challenge them. For the mobile promise to be fully realized, the concept of mobile must move beyond the assumption that it refers only to small screen mobile phone or smartphone devices. When we admit that a television can be a hub and a desktop can be a doorway, mobile can truly become a lifestyle.



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rewinded via Twitter: Mobile is not a device, it's a lifestyle http://bit.ly/akpvqs via @punchcut
11 September, 2010 - 16:55
you love lucy (Mobile Is Not a Device, It's a Lifestyle… [...] The more we understand people’s lifestyles and motivations that drive them, the more successful we can be in designing natural mobile experiences [...]
27 September, 2010 - 09:41
Linda_Moore via Twitter: Mobile is not a device, it's a lifestyle #momosyd
27 September, 2010 - 09:49
chilled. - Mobile Is Not a Device, It's a Lifestyle [...] The essential truth is that people are mobile, not their devices. Devices, formerly large and fixed, are now smaller and light enough to move with the pace of life. But they have no power, value, or meaning without people. The more we understand people’s lifestyles and motivations that drive them, the more successful we can be in designing natural mobile experiences. [...]
27 September, 2010 - 10:04
nicolebliss via Twitter: Mobile Is Not a Device, It’s a Lifestyle | http://t.co/8WzLXVe via @punchcut
1 October, 2010 - 13:59
chloalo via Twitter: People are mobile, not their devices. Nice article from @punchcut http://bit.ly/bmqYT7 via@rosspw
1 October, 2010 - 15:18
thiagomarques via Twitter: Cool // via @chloalo: People are mobile, not their devices. Nice article from @punchcut http://bit.ly/bmqYT7
1 October, 2010 - 15:19
individeo via Twitter: Mobile Is Not a Device, It’s a Lifestyle | http://t.co/XvXPhPc via @punchcut
1 October, 2010 - 15:20
nonperishable via Twitter: @phi162 - Nice article: Mobile is not a device, it's a lifestyle: http://bit.ly/bK6Nkn
16 October, 2010 - 08:05
nonperishable via Twitter: @phi162 - Nice article: Mobile is not a device, it's a lifestyle: http://bit.ly/bK6Nkn
18 October, 2010 - 11:25
katidavis Mobile Is Not a Device, It’s a Lifestyle | http://t.co/MD2ZDLi via @punchcut [a fabulous reality check for the current "shiny object"]
12 January, 2011 - 16:31
aaronsikkink Mobile Is Not a Device, It’s a Lifestyle | http://t.co/GTYGVAC via @punchcut
13 January, 2011 - 16:02
AHarmonica Jan 14, 4:48am via web Mobile is not a device, it is a lifestyle. From @punchcut. http://bit.ly/bYZ14u
18 January, 2011 - 12:54
Sachendra by that definition, tv and game consoles would be lifestyles as well... thoughts?
22 February, 2011 - 21:59
BobbyBurdette via Twitter
Mobile Is Not a Device, It’s a Lifestyle | Punchcut http://t.co/rVt870w #mobile
23 February, 2011 - 14:55
GreenAcid via Twitter
Mobile Is Not a Device, It’s a Lifestyle | http://t.co/Wo8viWP via @punchcut
23 February, 2011 - 14:56
Sebbe_Munich via Twitter
RT @greenacid: Mobile Is Not a Device, It’s a Lifestyle | http://t.co/Wo8viWP via @punchcut
23 February, 2011 - 14:56
inquiettudes via Twitter
Mobile Is Not a Device, It's a Lifestyle, http://bit.ly/htKjI8 #ux
23 February, 2011 - 14:57
crealoop via Twitter
RT @inquiettudes: Mobile Is Not a Device, It's a Lifestyle, http://bit.ly/htKjI8 #ux
23 February, 2011 - 14:58
DGfromMTL via Twitter
Mobile Is Not a Device, It’s a Lifestyle | http://t.co/qJd2AgV via @punchcut
23 February, 2011 - 14:59
kileylocascio via Twitter
Mobile Is Not a Device, It’s a Lifestyle | Punchcut http://bit.ly/iiToiP #UX
23 February, 2011 - 15:00
galvintech via Twitter
RT @kileylocascio: Mobile Is Not a Device, It’s a Lifestyle | Punchcut http://bit.ly/iiToiP #UX
23 February, 2011 - 15:01
courtnycotten via Twitter
RT @kileylocascio: Mobile Is Not a Device, It’s a Lifestyle | Punchcut http://bit.ly/iiToiP #UX
23 February, 2011 - 15:02
pjhaggerty via Twitter
Amen! Mobile Is Not a Device, It’s a Lifestyle | http://t.co/pQLn5Yg via @punchcut
24 February, 2011 - 13:01
karrio via Twitter
#Mobile Is Not a Device, It's a Lifestyle - http://bit.ly/bYZ14u #ixd
24 February, 2011 - 13:02
unlikelylib via Twitter
from August but it's fitting (and new to me) | "Mobile is not a device, it's a lifestyle" via @Punchcut
24 February, 2011 - 16:04
@marcos_nahr via Twitter:
When we admit that a television can be a hub and a desktop can be a doorway, mobile can truly become a lifestyle http://t.co/zBhf0kO
4 April, 2011 - 16:13
@tmaertl via Twitter
Mobile Is Not a Device, It’s a Lifestyle | http://t.co/yLgMMqU via @Punchcut
22 April, 2011 - 11:59
@vnpinteractive via Twitter
Mobile Is Not a Device, It’s a Lifestyle | http://t.co/NgKWZm1 via @punchcut
2 May, 2011 - 12:39
@Jimbola via Twitter
Punchcut is kewl: Best Practices for Mobile Design | http://t.co/9OQieug via @Punchcut #mobile
2 May, 2011 - 12:43
@gdnovey via Twitter
Best Practices for Mobile Design | http://t.co/WAlpaQy via @Punchcut
2 May, 2011 - 12:43
@fabioflat via Twitter
Mobile Is Not a Device, It’s a Lifestyle ! Este é o mote da @Punchcut, especialistas em UI, Mobile Devices e Customer Experience Design
25 May, 2011 - 11:41
@gdnovey via Twitter
Mobile Is Not a Device, It’s a Lifestyle | http://t.co/cAWtfJW via @Punchcut
25 May, 2011 - 11:42
@sollytweet via Twitter
Mobile Is Not a Device, It’s a Lifestyle | This is so true; I'm interested in the social behaviors of this lifestyle http://awe.sm/5IqPy
25 May, 2011 - 11:42
@koshi76 via Twitter
Mobile Is Not a -Device, It’s a Lifestyle | http://t.co/EeZPLww via @punchcut
25 May, 2011 - 11:43
@sultankata via Twitter
http://punchcut.com/perspectives/mobile-not-device-it%E2%80%99s-lifestyle >> Mobile Is Not a Device, It's a Lifestyle
4 August, 2011 - 16:06
@abdulsmith via Twitter
"Mobile is not a Device, It's a Lifestyle." - Punchcut
4 August, 2011 - 16:07
@ebrewer via Twitter
RT @abdulsmith: "Mobile is not a Device, It's a Lifestyle." - Punchcut
4 August, 2011 - 16:07
@bigrobot via Twitter
Mobile Is Not a Device, It’s a Lifestyle | http://t.co/5rfKnYd via @Punchcut
8 September, 2011 - 17:37
@taylorzanke via Twitter
Mobile Is Not a Device, It’s a Lifestyle | http://t.co/b1zbf6e via @punchcut
6 February, 2012 - 10:16
@marcos_nahr via Twitter
Mobile Is Not a Device, It's a Lifestyle http://t.co/5FarwHGw
6 February, 2012 - 10:17
@webdesignlove via Twitter
Designing For The Mobile Lifestyle: A Conversation With Punchcut http://t.co/0Q0PHVNw
6 February, 2012 - 10:18
@phoneculture via Twitter
Designing For The Mobile Lifestyle: A Conversation With Punchcut http://t.co/ed0lM4yY
6 February, 2012 - 10:19
@ideamuse via Twitter
Designing For The Mobile Lifestyle: A Conversation With Punchcut http://t.co/pQkTslsk
6 February, 2012 - 10:19
@loopdiloop via Twitter
Designing For The Mobile Lifestyle: A Conversation With Punchcut http://t.co/CY8nisRj
6 February, 2012 - 10:20
@patrik_svensson via Twitter
Mobile Is Not a Device, It’s a Lifestyle | http://pnch.it/c4HIiu via @Punchcut #in
6 February, 2012 - 10:20
@dashdotnl via Twitter
Mobile Is Not a Device, It’s a Lifestyle | http://pnch.it/c4HIiu via @punchcut #mobiledesign
6 February, 2012 - 10:21
@barbarellle via Twitter
Mobile Is Not a Device, It’s a Lifestyle | http://pnch.it/c4HIiu via @punchcut
6 February, 2012 - 10:22
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